# Tokenomics

### ~~Polygon Network~~

### **BSC Network**

Initial token creation: 70M&#x20;

Pre sale 65M&#x20;

Soft Cap 5M&#x20;

Hard Cap 50M&#x20;

<figure><img src="https://489179440-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRic1cQpbMkJrpvBAz8sD%2Fuploads%2Fk6mvLqQv1CZCALmSx2YX%2Fgraph2.png?alt=media&#x26;token=535b327c-9f33-4fc7-a5b0-5f16728c08cd" alt=""><figcaption></figcaption></figure>

*\*In case of sell-out, 10M tokens will be minted in 10M tokens during the pre-sale period*&#x20;

### In-game token usage

Token Leftovers: BURN&#x20;

Spending Wallet: 5M&#x20;

DEV wallet : 0 (30% of fee and usage goes to this wallet, for pre-announced controlled sale)

Option to print tokens for withdrawals: 1M first print, 1M+ each time

Token spent on platform: BURN&#x20;

Rate spent on platform: 50% Weekly liquidity&#x20;

### Pre sale division:

35% Liquidity&#x20;

30% Marketing&#x20;

25% Development&#x20;

10% Other expenses (Server, arts and freelancers)

<figure><img src="https://489179440-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRic1cQpbMkJrpvBAz8sD%2Fuploads%2FJMWH4PD0WWlLYubbJpls%2Fgraph1.png?alt=media&#x26;token=217b97f1-965f-4e02-9c66-09ac888a95f4" alt=""><figcaption><p>Relative chart in PERCENTAGE of Pre Sale</p></figcaption></figure>

**In case of not hitting the SoftCap: The game will launch with slightly reduced earnings, promotions and liquidity boosts to help.**

**In case of hitting Soft Cap: Normal released game with weekly bonuses**

**In Case of Hard Cap: pre-sale users will have exclusive benefits for 1 month and will be able to purchase exclusive packages of items and special plants with Permanent Buffs for the period.**

<mark style="color:green;">**Owner's Wallet:**</mark> <mark style="color:blue;">**0xa6633ED1Aa38284AbaA77970c17D1E4b9C5F8Eec -**</mark>**&#x20;**<mark style="color:orange;">**BSC**</mark>

<mark style="color:green;">**Shop New:**</mark> <mark style="color:blue;">**0x5811bA2B1B3A7ec8670096D3D223fC1495f1F136 -**</mark>**&#x20;**<mark style="color:orange;">**BSC**</mark>

<mark style="color:green;">**Token Contract BFCO:**</mark>**&#x20;**<mark style="color:blue;">**0x675B264543Bb64483f25B7e39c0bf46aC9914A92 -**</mark>**&#x20;**<mark style="color:orange;">**BSC**</mark>&#x20;

<mark style="color:green;">**Contract Swap:**</mark>**&#x20;**<mark style="color:blue;">**0x73CD0D20d76Da215057c6Dd5B032f36415c854D6-**</mark>**&#x20;**<mark style="color:orange;">**BSC**</mark>

<mark style="color:red;">Dev Portfolio: Soon</mark>

<mark style="color:red;">Wallet Withdrawals: Soon</mark>

<mark style="color:red;">Wallet fees: Soon</mark>

<mark style="color:red;">Spending portfolio: Soon</mark>

<mark style="color:red;">Perpetual Lock Contract: Soon</mark>

### Old contracts

~~<mark style="color:green;">**Shop Contract:**</mark>~~ ~~<mark style="color:blue;">**0x5811bA2B1B3A7ec8670096D3D223fC1495f1F136**</mark>**&#x20;**<mark style="color:purple;">**Polygon**</mark>~~

~~<mark style="color:green;">**Shop Market:**</mark>~~ ~~<mark style="color:blue;">**0x86Ae141D72033da3B320d6471B7b222ec3720FD9**</mark>**&#x20;\*\*\*\*&#x20;**<mark style="color:purple;">**Polygon**</mark>~~

## Rules

### Owner can not be able to pause trading&#x20;

*There is a PAUSE function in the contract, this function is of an emergency nature (failure in some shipping system, Bug that lets you withdraw more coins, Theft and others). This function is available for any emergency that may cause damage to the players' economy (as it has already happened in other games and in the BFC itself once). The description here says that ADMINISTRATORS cannot pause, but in an emergency and for the safety of players, it can be paused for a certain time (Until the problem is resolved).*

### Owner can not be able to set max or lower transaction limit&#x20;

### Buybacks should be automated&#x20;

*The shop, marketplace, deposit and withdrawal purchase system will have a BUY BACK-ADD LIQUIDITY function for each transaction, that is, even with weekly burns of tokens spent in the game, future contracts will have this native function.*

### Burns should be automated&#x20;

### Auto liquidity should go to an unreachable address

### Contract should not malfunction in any circumstances

### Administrators can mint new tokens only in case of need of withdraw pool.&#x20;

*The function exists for an emergency, in case the payment pool is low, so that games that closed due to lack of payment tokens do not occur. extra expenses must be deducted from the INTERNAL EXPENSES tokens. The Gems and Tokens system was created for deflation, both with use, burning and change each period in the amount of gems generated by plants.*

***\*\*This is the basis of tokenomics, images and more info coming soon***
